Six Steps to a First Game
1. Install Roblox Studio
Sign in to a Roblox account on the computer, open the Create page, and download Roblox Studio. It installs like any regular app. Log in with the same Roblox account.
2. Pick a template, don't start from empty
When opening a new project, Roblox Studio offers ready-made templates: Baseplate (empty board), Obby (obstacle course), Racing, and more.
For a first game, pick Obby. The basic structure is already there, and the child sees something running right away instead of a blank screen. Starting from Baseplate is the number-one reason kids quit on day one.
3. Build the map
This is the most fun part. The child places Parts (blocks), resizes them, rotates them, colors them via the Properties panel, and arranges obstacles.
Two tools to master first: Move and Scale. Everything else can be learned along the way.
Practical tip: build just five obstacles for the first game. Not fifty. A short game that gets finished is far more useful than a big one that never does.
4. Add the first script
Right-click a Part → Insert Object → Script. The simplest script with an immediately visible effect — a block that disappears when touched:
local part = script.Parent
part.Touched:Connect(function()
part.Transparency = 1
part.CanCollide = false
wait(2)
part.Transparency = 0
part.CanCollide = true
end)
Four concepts at once in these ten lines: a variable (local part), an event (Touched), a function, and sequence. This is the same foundation used in Python and any other language — only the syntax differs.
5. Test and fix
Hit Play and try it. Something almost certainly won't work: a block doesn't disappear, a character falls through the floor, a script errors.
This isn't failure, it's the job. Open the Output window — that's where Roblox Studio writes the error message along with its line number. Reading and fixing errors is the real skill being trained here, far more important than memorizing syntax.
6. Publish
File → Publish to Roblox. Give it a name, set it to public, and the game instantly gets a link that can be shared with friends.
This moment matters psychologically: the child shifts from player to creator, and the result is something to show off.