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Learn Coding

Fajar Hidayat
Coding Curriculum Team, Algonova

An algorithm is a logical, systematic sequence of steps to solve a problem or reach a particular goal. The term doesn't belong only to computers — a cooking recipe, directions, and assembling a cabinet are all algorithms.
The word "algorithm" comes from the name of the 9th-century Persian mathematician Al-Khwarizmi. In programming, an algorithm is the core of every program: before writing code, a programmer designs the algorithm first.
Imagine explaining how to make tea to a robot:
This sequence is an algorithm — clear, ordered steps that produce a cup of tea. A computer works exactly the same way: it needs orderly, unambiguous instructions.
Three basic components of an algorithm:
According to the famous computer scientist Donald Knuth, a good algorithm has five traits:
An algorithm to find the largest of three numbers (a, b, c):
For 5, 9, 7 → the result is 9. Simple logic like this is the basis of many computer programs, from games to shopping apps.
An algorithm can be written in three commonly used forms:
| Form | Explanation | Best for |
|---|---|---|
| Natural language | Steps written in ordinary sentences | Beginners, first explanations |
| Flowchart | A flow diagram with symbols and arrows | Visualising logic |
| Pseudocode | Mock code resembling a programming language | Preparing to write code |
Flowcharts use standard symbols: an oval for start/finish, a rectangle for a process, and a diamond for a decision (a yes/no condition).
For children who are just starting out, natural language and flowcharts are the easiest to grasp before moving on to pseudocode and real code. This is why platforms such as Scratch use visual blocks — children assemble an algorithm without having to type complicated code.
Algorithms teach children one valuable thing: any problem, however big, can be solved if you break it into small, clear steps.
Bayu Nugraha, Children's Coding Specialist
In coding, almost every program is an application of an algorithm. The three most basic algorithm patterns:
An example of an algorithm with a loop in Python that prints the numbers 1–5:
for i in range(1, 6): print(i)
The computer runs this algorithm and displays 1, 2, 3, 4, 5. Understanding algorithms lets someone move between programming languages easily, because the logic is the same.
Types of algorithm are grouped by how they work when solving a problem. Some of the most frequently used:
For children, these types are best introduced through simple examples, like sorting number cards from small to large or finding a friend's name in the class attendance list.
Learning algorithmic thinking trains children to break big problems into small, ordered steps — a skill useful not only for coding, but also for maths and everyday life.
Children can start learning algorithms without a computer (called unplugged), for example by writing the steps for brushing teeth or making a simple flowchart. After that, they can move on to visual coding with Scratch.
Want your child to learn logical thinking through coding? See the Algonova coding courses, or jump straight into a free coding class: a 60-minute session at no cost.
Go deeper into algorithms with the Algonova Coding Glossary: programming logic, computational thinking, what is programming, variable, loop, and function. Explore every term in the Coding & Technology Glossary for Kids.
Yes, Algonova Indonesia runs a full coding program for kids aged 5 to 17, covering kindergarten through senior high. It splits into three age tracks: Little Coders for ages 5 to 7 using visual block based coding, Junior Coders for ages 8 to 12 using Scratch and the fundamentals of programming logic, and Teen Coders for ages 13 to 17 using Python and game development. Every class is live online with certified teachers in small groups of up to 10 students. Kids build a real project from the first session rather than memorising syntax. Algonova has taught more than 1,000,000 students across 97 countries since 2016.
Yes. For the coding track Algonova Indonesia offers a free 60 minute master class with no commitment. No credit card is needed and there is no auto subscription afterwards. Note that these 60 minutes are an introductory master class, not a regular lesson. A regular coding class runs 90 minutes. During the master class the child works directly with a certified teacher, tries the online learning platform, and finishes a first small project matched to their age. After the session parents receive a personal learning track recommendation plus a transparent explanation of program, schedule, and pricing from Rp 102,000 per lesson. To book, fill in the form on the website.
Algonova Indonesia coding classes come in three formats: Private with one student per teacher, Mini group of 2 to 4 kids, and Group of 6 to 10 kids of similar age and level. The small group format exists because coding gets stuck on very specific lines of code, and a child needs a teacher who can look at their screen when it happens. In a Mini group the teacher checks each child's screen several times per session. The Private format is the most intensive and suits competition preparation, independent projects, or a child who wants to move faster than the group.
Kids coding at Algonova Indonesia starts from Rp 102,000 per lesson. The price covers the live session with a certified teacher, digital learning materials, online platform access, and an official certificate once the child completes each program level. The starting rate is the same across all age tracks. The final quote depends only on class format, meaning Private, Mini, or Group, and on how many sessions per week you choose. Group is the most affordable option and Private is the most intensive. Full pricing is shared after the free master class and before formal enrolment, with no surprise fees. To get a quote, fill in the form on the website.
Yes, every Algonova Indonesia coding program runs fully online with live sessions taught by certified teachers, not recorded videos. Kids learn in real time in small groups, with live Q&A and code written alongside the teacher during the class. To join, a child needs a computer or laptop with a camera, a stable internet connection, and a headset. The Algonova platform runs directly in the browser, so no special software installation is required and no expensive machine is needed. Because everything is online, families anywhere in Indonesia can join and easily fit lessons around school.
Three things make Algonova coding effective for Indonesian kids: project based learning, a staged track, and small groups. Every session produces something that runs and can be shown to a parent, which keeps motivation alive far longer than theory alone. The track climbs gradually from visual block based coding to Python, so a child never jumps into a text language before their logic is ready. Small groups of up to 10 students let the teacher adjust pace: faster kids get extra challenges and stuck kids get help inside the same session. The material also lines up with coding and artificial intelligence entering the Indonesian school curriculum.
That is fine, most Algonova students start from zero with no coding experience at all. Every new child begins with the free master class, where the teacher watches how they solve problems and picks the right starting point. Kids aged 5 to 7 start with visual block based coding and do not need to type fast yet. Older kids can start with Scratch and move up to Python once their logic is solid. All that is required is basic reading and curiosity. Parents do not need to understand programming to support the child, because every task is explained by the teacher during class.
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